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Directx 11 vs directx 124/1/2024 So I'll have to benchmark myself which runs better. Originally posted by svennoj:As far as I understand there are no differences (yet) between the DX11 and DX12 version. It only allows it, it doesn't do it by itself. However DX12 will now allow the devs to do certain things in a more efficient way. It can't magically perform better or render better quality. Its same DX11 code now running within DX12 nutshell. How much they have changed anything in the code for DX12 we don't know yet. The programmers still have to actually make use of the DX12 features and reimplement their code in a way that it benefits from it. DX12 just allowing it, it doesn't mean that existing DX11 code is going to actually use it by itself. Now what makes DX12 interesting for FS is that it has better support for multithreading allowing to produce less cpu overhead. You can code complete crap with DX12 and you can code a jewel with DX11 alone. How things are actually implemented, how calculations are performed, how something is rendered its still in the implementation within the game and behind the API. It does not do anything but providing a framework of rules, methods and techniques. Its only Application Programming Interface. DX12 does nothing better then DX11 by itself. Same api actually just a progressed version of it.
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